Old Dorks Zeitgeist

Update Zero

Zeitgeist Zero
Sep 19, 2011

It is spring of the year 500 A.O.V. (After Our Victory). Seven years after the end of the Fourth Yerasol War, the shipyards in Flint have completed the first Risuri warship powered solely by steam engine, not sail. Your monarch, King Aodhan, will come to Flint to witness the official launch of this mighty vessel. Wooden hulled but with a heart and skin of iron, the Royal Naval Ship Coaltongue will act as a deterrent against future aggression from Risur’s enemy across the sea, the nation of Danor.

The Royal Homeland Constabulary has been called upon to provide security,
and you will spend the next several weeks working to make sure this event goes off without a hitch—canvassing the docks, performing background checks on the guest list, coordinating with the local police to set up a perimeter around the royal docks, and following various directives of your superiors.

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Update One

Zeitgeist One

Sep 21, 2011

After three weeks of preparations, the day of the big event has finally arrived. Blake, whom Delft has taken to habitually calling “Sergeant Arrington,” has been put in charge of the Special Constabulary Unit, or SCU. Delft makes it clear that any concerns you have with the operation are to be brought up with her first, and to only bother him if she can’t resolve it.

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Update Two

Zeitgeist Two
Sep 24, 2011

After Malkie’s new friend Mercliffe wanders off, The Special Constabulary Unit starts doing its sweep of the crowd, as outlined in Blake’s original plan. The three subjects taken into custody, Coulton, Iscalio, and Dafton, are being held in a nearby warehouse which the Flint PD is using as an event headquarters.

Occasional carriages make the journey across the Bridge to Fleet Square, disgorging various nobles and other dignitaries to mill about a roped-off VIP area near the docked Coaltongue. The gangplank is currently guarded by sailors and no one is allowed on-board. A scaffolding supports a wooden-plank walkway to the prow of the ship, where the King will christen the ship.

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Update Three

Zeitgeist Three — All Aboard!
Sep 27, 2011

Me:
Blake’s team move into their pre-planned positions to escort the king’s carriage on its journey through Royal Square, across the bridge, into Fleet Square, and finally to a spot between the VIP section and the scaffolding alongside the ship.

With great pomp and grandeur, trumpeters announce the arrival of the king’s carriage. Elite guards line the thoroughfare and open the door, and first the Principal Minister, and then King Aodhan himself emerge. The King offers a one-sided smile to the crowd and is greeted by his sister and also the City Governor Roland Stanfield. Children, gathered in advance by royal aides, cheer and sing the traditional crown anthem as the group makes its way to the docks.

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Update Four
The group is scattered

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Sep 29, 2011
Zeitgeist Four (Qarina)
Sep 29, 2011

Me:
Qarina lurks about the Berth deck and Engine Room. The two other engineers head up for the festivities, leaving Fitzcairn in charge of the idled steam engine. The lone guard at the magazine nods at Qarina as the barbarian travels through the berths to sickbay. Sickbay is abandoned. Qarina looks around for anything suspicious…

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Update Five
Still scattered

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Oct 18, 2011Me, Random and 5 others:
Zeitgeist Five — Anthem (Zara)

Initiative:
Cazara 1d20+4: 19
Qarina 1d20+3: 19
Malkie 1d20+4: 11
Durakh-al 1d20: 11
Blake 1d20+4: 9

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Update Six
Not all that explosive

Zeitgeist Six — Not all that explosive
Oct 19, 2011

Scott:
Massarde and his engineers get the engine room under control. Blake finishes her sweep of the observation suite.

After everything is sorted out, there are several casualties to deal with. Four people are dead: a halfling chef named Ilton, an engineer named Jenner, the duchess’s handmaiden Sokana, and a guard who was stationed at the ship’s magazine, Divianne. The Duchess is missing. Cazara also seems to be missing at first, but she eventually turns up on the top deck, mixed in with the party guests.

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Update Seven

Zeitgeist Seven

After the excitement dies down, the searchers report that the Duchess Ethelyn of Shale could not be found. She is officially declared missing. King Aodhan, under the apparent advice of Minister Lee, announces she is wanted in connection with any information she may have related to a plot against him.

In a prepared speech before the assembled VIPs and investigators, the king recounts the trials Risur has faced to defend itself from Danor through four wars that ultimately earned either side little. For centuries, the king says, his people have viewed Danorans as cursed and unnatural, while they claim Risuri are superstitious and primitive. But ironically their latest efforts to arm for war have brought the two nations closer together, as Danorans have helped Risur with its industrial revolution.

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Update Eight
To the Island!

Zeitgeist Eight – To the Island

Initiatives:

Qarina 1d20+3: 23
Cazara 1d20+4: 14
Blake 1d20+4: 19
Durakh 1d20: 12*
Nicolas Dupiers 15
Earth Elemental 15
Malkie 1d20+4: 6

Terrain.
Lighting: The entire room is lit only by the glow from the marble splinter. All squares grant concealment (-2 to hit) except those on the scaffolding around the splinter (where Qarina is at start of round one), which are well lit.
Addendum: all squares within 10 of Qarina are brightly lit until she stops, drops, and rolls.

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Update Nine
Out of the Mine

Zeitgeist Nine: Out of the Mine!

The only resistance Blake’s team finds in the mine is the one crazy miner and his strange minions. The industrious Danorans hung convenient signs in the mine providing exit directions. These signs are easy to follow, and there are even some handy kerosene lamps illuminating the journey.

At the mine’s exit, there is a small clearing surrounded by forest. The trees surrounding the clearing exhibit many fresh sword cuts and bullet impacts, almost as if the forest itself were involved in a recent fight. The center of the clearing is dominated by a low mound of recently-turned earth.

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