Old Dorks Zeitgeist
Allied Soldier Level 1 Soldier Minion
Medium natural humanoid XP n/a
HP 1; a missed attack never damages a minion Initiative n/a
AC 15, Fortitude 11, Reflex 11, Will 11 Perception + 0
> Linked Ally
Each Allied Soldier is linked to one PC, and only acts at that PC’s direction. Whenever a PC uses a move action to move, his linked ally can take a move action to move as well. The PC can also spend a move action to have the ally move on his own, or a minor action to have his ally take a minor action like picking up or manipulating an bject. If a PC is unconscious or dead, the player can control the ally independently. It can take two move actions and one minor action per turn.
> Follows Orders
When an Allied Soldier moves, it deals 3 damage to one enemy adjacent to it at the end of its movement. If it moves more than once in a turn, it only deals this damage once.
> Alchemist Fire
Once per day, a PC can spend a standard action to have his allied soldier throw a flask of alchemist fire. One creature within 5 squares gains ongoing 5 fire damage (save ends). No attack roll is required.
Once per encounter, a PC can spend a standard action to have his allied soldier fire his pistol. This deals 5 damage to a creature within 10 squares, and requires no attack roll.
> Just Got My Wind Knocked Outta Me
Allied Soldiers are not killed when reduced to 0 hit points as long as their allied PC is alive. Instead they are knocked unconscious. They regain consciousness after a short rest and return to 1 hit point. If their allied PC is dead, they die when reduced to 0 hit points. Likewise they die if someone goes to the effort of delivering a coup de grace.
Str 10 (+ 0) Dex 10 (+ 0) Wis 10 (+ 0)
Con 10 (+ 0) Int 10 (+ 0) Cha 10 (+ 0)
Alignment Unaligned Languages Common