Old Dorks Zeitgeist

Update Eight

To the Island!

Zeitgeist Eight – To the Island

Initiatives:

Qarina 1d20+3: 23
Cazara 1d20+4: 14
Blake 1d20+4: 19
Durakh 1d20: 12*
Nicolas Dupiers 15
Earth Elemental 15
Malkie 1d20+4: 6

Terrain.
Lighting: The entire room is lit only by the glow from the marble splinter. All squares grant concealment (-2 to hit) except those on the scaffolding around the splinter (where Qarina is at start of round one), which are well lit.
Addendum: all squares within 10 of Qarina are brightly lit until she stops, drops, and rolls.

Ladders stretched horizontally between platforms can be crawled across safely, or walked across with an Acrobatics check (DC 12). A character who fails makes no progress; one who fails by 5 or more falls off.

Normal vertical ladders lead between levels of the scaffolding. A rope dangles from a wooden crane at the tunnel at the top of this chamber. The rope can be climbed (Athletics DC 12), or a creature at the crane
can raise or lower the rope 20 ft. as a move action.

A pair of ropes stretch between two sides of the scaffolding. A daring character could try to walk (Acrobatics DC 19) or climb (Athletics DC 12) along the ropes.

Water of more than “0 ft” is difficult terrain that provides cover (-2 to hit).

The barrels in the high tunnel are filled with lantern oil, and Dupiers rigged them with charges of firedust. A creature can throw or drop a barrel, making a Str or Con vs. Ref attack, dealing !1d10+Str/Con damage on a hit. If a barrel strikes a creature or solid surface it shatters, and each creature in close burst 1 takes ongoing 5 fire damage (save ends).
Nov 23, 2011

Eric:
What about that crane?
Nov 23, 2011

Scott:
good question. I’m going to say the arm is difficult terrain to move under, and it provides cover, while the base is a one-square-high solid object.

Nov 9, 2011

Scott:
Blake’s team gather their requisitioned gear and head for the harbor, where they board the RNS Impossible, a 220 foot long clipper ship. The captain, Rutger Smith, recalls Blake and Durakh-al from the party aboard the Coaltongue, and greets them as friends.

Four other constables have arrived ahead of Blake’s team. They are:

Tanya, a half-elf with a ghostly hound constantly following her around. She seems to be the leader of the team. She double checks everyone’s gear before the Impossible departs.

Letmas, a human spellcaster who is excellent at faking accents. During the trip he can be found on more than one occasion to be in the galley making himself tea while also apparently in one of Tanya’s meetings with her team.
Seven-Foot Dan. This towering human wields a spiked chain and always carried a heavy bag full of bricks and pieces of wood. He offers to give “lessons in breaking stuff” to anyone he meets.
Burton, a fastidious goblin, the cleanest anyone can remember having met. He carries a small doctor’s bag and does not appear to be armed.

These four introduce themselves to Blake’s team and are professional but not overly friendly.

That evening, the Impossible leaves Flint’s harbor and turns west. During the brief but intense voyage, Blake’s team get to experience Captain Smith’s unorthodox tradition of discussing philosophy with his crew during meals. The table is open to all manner of discussion if anyone chooses to explore current events.
Nov 10, 2011

Me:
Blake decides to stir the pot a little and wonders aloud to the Captain what he thought of the repercussions should this mission fail.
Nov 10, 2011

Scott:
“It’s a dangerous gambit,” says the Captain. “It will be a brilliant stroke if it succeeds, but it will only hasten war if it fails. It would be better if the King and his sister could sort this out over a bottle of wine. Unfortunately, it doesn’t look like that’s going to happen, so let’s make sure we don’t fail.”
Nov 10, 2011

Me:
Blake swallows the food in her mouth and looks around the table for reactions, “Seems to me that war is a comfortable habit for us.. both of us. I can imagine some would invite failure of this mission for the comfort of habit..”
Nov 10, 2011

Michael:
“We do not get bonus,” Qarina murmurs quietly.

Aided by a skyseer to keep the course at night and a druid to guide the
wind, the Impossible sails the five hundred miles to Axis Island in just
under two days, arriving just before sunset on the day of the first-quarter moon.

The Impossible hoists black sails and makes for a cove on the northwest side of Axis Island. Tanya once again reviews the plan with her team and Blake’s team:

At low tide (around 9pm) the Impossible will approach as close as possible to a sea cave. Letmas will cast Water Breathing on both teams, granting the ability to breathe underwater for about an hour. Tanya’s team will lead the way, trailing a 500-foot rope. There’s supposed to be a 200-foot stretch of submerged cave followed by an opening with fresh air at the bottom of a mine.

Tanya’s team will secure that location and then signal Blake’s team to follow up. The signal will either by via Animal Messenger, by sending Burton back, or “just tugging really hard on the rope.”

Together, the two teams will make their way to the mine’s exit, which should be on a low mountain facing an island valley. They’ll then cross over the north shore of the island and descent to the back of the fortress. Passwall rituals should breach the wall, and then Tanya’s team will open the sea gate while Blake’s team moves to high ground to fire off the Protechnics ritual scroll, alerting the Risuri navy to storm the fortress through its own main gate.

With one of her legs dangling over the rail of the Impossible, Tanya asks if anyone needs anything cleared up.
Nov 12, 2011

Scott:
No one needs anything cleared up. Letmas finishes his rituals, enabling everyone on both teams to breath water for the next hour or so. The Impossible drops anchor about a hundred feet away from a sea cave at the back of a secluded cove.

Seven-Foot Dan hands Durakh-al the other end of the rope he has tied around his waist. “See you on the other side!” he says with a grin, before jumping over the side of the ship. The others follow.

The first-quarter moon hangs overhead as they swim. Blake’s team, watching from the ship, can see Tanya gathering her team at the entrance to the cave before all diving in unison, disappearing under the black waves. It should take them about five minutes to get through the underwater portion of the cave.

About two minutes after they dive, the water around the cave mouth ripples strangely. The choppy breaking waves of the sea seem to smooth out, sending vibration waves in all directions.

The rope in Durakh-al’s hand goes slack.
Nov 12, 2011

Kat:
Cazara, already nervous about this particular assignment, watches with an increasing sense of alarm. Her eyes are fixed on the cave. Her ears are, too.

“Shit,” she says. “Please let them not have been caught in that.”

It’s a stupid thing to say – there’s certainly no way they could have escaped the cave before it collapsed – there is the hope that it only collapsed partially, though. Cazara glances around at her coworkers.
Nov 12, 2011

Kat:
Can I get some perception up in here? +8, I think.

Nov 12, 2011

Me:
“Caught in what..?” Blake stares at the water without comprehension.
Nov 12, 2011

Kat:
“Those ripples… they look like there was some kind of shock. I can only assume that the cave collapsed.”
Nov 12, 2011

Me:
Blake nods vaguely, deep in the thought.

“Well then,” she says finally, “this may be the shortest mission ever undertaken. Are we ready to go..?”
Nov 19, 2011

Scott:
Cazara studies the situation.
Nov 19, 2011

Scott:
two-day idle timeout. Cazara delays.

Nov 19, 2011

Eric:
Durakh-al knows that he needs to react to the needs of his colleagues, and the only way to do that is to see what they do.
Nov 19, 2011

Eric:
Durakh-al delays

Nov 20, 2011

Erin:
Malkie hurries towards the shallows, trying not to collapse under the sodden weight of her soaked sun-cloak.
Nov 20, 2011

Erin:
Double run to K19
Nov 21, 2011

Kat:
Do you need me to update the map for you?
Nov 21, 2011

Erin:
Damnit, did it not save?
Nov 21, 2011

Kat:
apparently not :/
Saved now :)

Nov 20, 2011

Michael:
Qarina staggers away from the wall, still aching from the impact of the barrel. As the flames dance around her, she mimics them, lashing out at the shadow stalker with her chain. It catches on the creature’s inchoate flesh, ripping from shoulder to waist and causing it to disintegrate back into nothingness.

She looks up at the asshole shooting at her. Realizing there’s no way in hell she’ll make it to him, she dives into the water, dousing the embers still smouldering on her skin.
Nov 20, 2011

Michael and Random:
start of turn: 5 fire damage

Standard: Howling Strike 1d20+8+2>=13: Success (22)
Damage: 2d4+1d6+5: 10, reduced to 5 (insubstantial)

Move: Long jump/dive into the water, moving to B8 then E, Jump
Athletics 1d20+8: 17 Clear 1 square, land in E8

I’m assuming that will put out the fire on me, but I’ll also roll a save in case it doesn’t:
save 1d20>=10: Failure (4)
Nov 20, 2011

Scott:
I’ll go with submerging in water granting an automatic success vs. non-magical fire
Nov 20, 2011

Michael:
Shadow stalker dead, Qarina at 9

Nov 25, 2011

Scott:
The miner finished his slow and dramatic death scene that no one cared to watch. As he finally collapses, another large gold coin slips from his grasp and falls the thirty feet from the ledge, tumbling to the wooden dock. Cazara notices a third of these objects hanging on a cord around his neck.
Nov 25, 2011

Scott:
Cazara fetches the “coin” from around the miner’s neck. On its surface is engraved the image of a field of stars in the night sky with a conspicuous “hole” of complete darkness.
Nov 25, 2011

Kat:
Cazara runs her fingertips over the engraved surface of the coin.

“Nem,” she murmurs. She pockets it.
Nov 25, 2011

Kat:
Nature check for the DM. +3

Nov 25, 2011

Kat:
She turns to the room full of slow ascending coworkers.

“I’m gonna take five – catch my breath before we go on,” She says, addressing Blake. “That cool?”
Nov 26, 2011

Me:
Blake looks worn out and bedraggled as she makes it to the top at last. She slicks her wet hair back and manages a breathless, “Fine.”

She sits heavily against a wall with her eyes closed for a while before feeling the strength to reload her pistol.
Nov 26, 2011

Erin:
“Winded already, Cazara?” Malkie smiles, still wringing out her hair.
Nov 26, 2011

Michael:
Qarina stands on the dock below, wincing as she picks small pieces of shot out of her shoulder, her skin an angry crimson. “Is fine start,” she says to no one in particular, smiling broadly.
Nov 26, 2011

Kat:
Cazara does not respond to Malkie. She pulls the coin back out of her pocket and fiddles with it. After a while, she takes a bit of cord from her pocket and strings it through the hole in the middle of the coin. she fastens the cord around her left wrist.

“All right,” she says. “I’m ready to go whenever y’all are.” She grins broadly.
Nov 26, 2011

Kat:
Everyone taken their short rest?
Nov 26, 2011

Me:
Blake is as ready as she gets.
Nov 26, 2011

Eric:
Let’s go

Nov 26, 2011

Scott:
Does anyone want to grab that coin that fell, or are we just leaving valuable hunks of gold behind?
Nov 26, 2011

Erin:
Malkie rejects your bourgeois notions of importance! fans self, orders a cake, eats the servant who brings her the cake

(She’ll go down and get it, if someone reminds her. I’m not sure she’d think to fetch one measly coin on her own, especially when she’s too busy being smug about her fancy KO on the elemental.)
Nov 26, 2011

Kat:
Cazara bickers briefly with Malkie about whose fancy KO was fanciest. Then she abruptly decides she doesn’t care after all, and walks away.

Nov 26, 2011

Michael:
“Heard something fall,” Qarina muttesr, poking around the dock looking for the third coin.
Nov 26, 2011

Scott:
She finds the third large coin. Embossed on its surface is an image of a series of irregular rocks arranged in a band from one side of the coin to the other, as though shot from a hose.
Nov 26, 2011

Michael:
She takes a moment to string both of the coins on one of her many necklaces before rejoining the gang.

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